On my end i settled in with a group of first timers to make ROOTLESS YOUTH Game jams give us a bit of an excuse to spread our wings/fling spaghetti on the wall and see what sticks. If you were one of the attendees that weekend: come back, y’hear! It was fun!īut what did we make? Well, we didn’t collab- i personally feel like its a bit of a shame to have such a wonderful social event and then move to work with the people you always work with anyway. I’d like to think our attendees also had a good time, and were encouraged to attend next year as well. Bugs and glitches are no match for these visions. The games were great too- i keep being surprised by the sheer level of creative output during these events. By the time we started promoting, we realize that there were multiple batches of students that had never even attended a jam before.īut despite snags and scrambling towards deadlines, the event went off smoothly- and if you can believe it, tiny Hamar was in the top 10 largest jam sites worldwide! This meant that we were a bit rusty and out of touch. Secondly, this was the first physical event since 2020! The pandemic really put a lock on the local gamedev events for a while, which is a total bummer given that we have such a rich creative environment here. I also helped out with some promoting and shouting people around on the day of itself, as well as a giant cardboard wall the attendees could doodle on with markers. For one thing, this was my first year on the organizer side of things! I was responsible for the graphics and theming of the event, making the logo and event t-shirts. This year was special for multiple reasons. And for us, we gathered at our local event- the 250+ attendee strong GGJ Hamar, happening at the Inland Campus! Wait- what is Global Game Jam? Why, its the largest game creation event in the world of course! For 48 hours, thousands of game developers worldwide gather to brainstorm and create videogames together. We participated in Global Game Jam this weekend! The music stays though :) Its one of my favorite works! Give the game a try if you haven’t, yeah? However, the artist in me can’t help but complicate things! Maybe there’s a nice middle ground somewhere… While it looks cool, i also think it would be wildly distracting from the gameplay- and that much of its charm comes from how simple it looks. Here’s some quick and nasty concept art i cooked up yesterday by editing the Carina Nebula cosmic cliffs (beautiful!) over a screenshot of the game. If you’re in the area, pop by and grill this project LIVE The Hamar Game Collective Testbonanza is a bi-monthly event where local gamedevs and students crawl out of the woodwork and gather at our office to test each others games. Hell, maybe y’all got some ideas here too! Yesterday Åge took some time to tweak the visuals and speed, and today we’re gonna attend an in-person playtest at the office to see if we can gather some ideas. As before the game as is, is still free to play and fully available here on GameJolt- but i feel like its definitely one of our most snappy and addictive games, and it would be fun to see if we could get some mileage outta that! We’ve used some downtime to polish it up a bit, and are discussing where we could take the project. So do you remember Lifeline, our HTML endless shooter from last year? Some of that is too privy for discussion yet, so while we’re waiting let me update you on whats happening TODAY! Hi again y’all! Its been a wild couple of weeks, for sure- we have what feels like a million irons in the fire, and we’re still getting used to that.
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